June 29, the health and sustainability of China's online game Development Forum held in Beijing and a successful conclusion, Shanda, Netease and NINETOWNS Sustainable Competitiveness Report ranked among the top three. Culture Ministry official said the cultural market, online gaming industry to achieve sustainable development, we must develop online games green health.
online games industry development and issues exist
online game industry is a sunrise industry in China, one of the speed of its development have to say is a myth. The online game market will grow at a rate of 100%, and has become the most internationally recognized development potential of the market.
denied that the rapid development of the online gaming industry does to promote the development of the entire national economy, but also brings certain social problems. According to the survey, 30 million of the existing online games players, of which 70% are under the age of 35. Some online vendors in order to attract players, online games full of violence and sex scenes, PK, superstition, Gambling in vogue. It is reported that young people addicted to online games of crimes are caused by a 10% annual growth rate of social problems caused by online games have attracted the attention of the whole society, a time when online games has become almost mouse guidance and support green online games, online games industry in achieving healthy and sustainable development. GAPP publishing audio and video electronic and network management division, said the person concerned has made it clear: views. into three levels, set the corresponding middle and high school over 18 years of age group 3 reference conditions for the game, meet the age of 18 years of age the game collectively referred to as the definition of general awareness of the industry is that online gaming network in the world or the contents for young people, is redoubling its efforts to formulate policies and regulations. drafted by the Ministry of Culture mandatory restrictions that limit the fatigue addiction system has been under development.
Ministry of Culture, the Central Civilization Office led, joint Ministry of Information Industry, Ministry of Public Security, State Administration for Industry Joint Conference composed of clean online games from this year's 4 mid ~ September 1st in the nationwide focus on the work of purification of online games, which is an important part of combat that are obscene, gambling, violence, superstition, trading and money-making content of endangering national security and other business activities and games.
Recently, the Central Civilization Office, the CYL Central Committee, Press and Publication Administration, Academy of Social Sciences, jointly sponsored by the Guangming Daily the majority of online gaming companies actively involved in the green storm has swept across the online gaming industry.
online gaming companies still need to exercise self-discipline
many manufacturers have realized that only by adhering to the development of green online games industry as a whole can achieve sustainable development. Shanda president Jun Tang to have asserted, selling point. We are pleased to see that a group of healthy national online games have come out, and bring good economic and social benefits. However, in the green online games have become the main theme of today's online games market, and some non-green against the majority of online games is still healthy growth of young people.
reasons for this situation are many, one important point is the a recommended industry standards, part of the game manufacturers have chosen a wait and see attitude. State game content on the web is still under preparation mandatory, in addition, the development of the Internet is very fast, so prone to regulation, development of hysteresis. In this case, industry self-regulation is particularly important.
ninth in the 2005 Software Expo, Shanda, Kingsoft, and other online vendors on behalf of the decentralized management of game industry marks the situation will end, the game operators, developers will be bigger and stronger together game industry in China, the development of the industry will mature.
online games industry development and issues exist
online game industry is a sunrise industry in China, one of the speed of its development have to say is a myth. The online game market will grow at a rate of 100%, and has become the most internationally recognized development potential of the market.
denied that the rapid development of the online gaming industry does to promote the development of the entire national economy, but also brings certain social problems. According to the survey, 30 million of the existing online games players, of which 70% are under the age of 35. Some online vendors in order to attract players, online games full of violence and sex scenes, PK, superstition, Gambling in vogue. It is reported that young people addicted to online games of crimes are caused by a 10% annual growth rate of social problems caused by online games have attracted the attention of the whole society, a time when online games has become almost mouse guidance and support green online games, online games industry in achieving healthy and sustainable development. GAPP publishing audio and video electronic and network management division, said the person concerned has made it clear: views. into three levels, set the corresponding middle and high school over 18 years of age group 3 reference conditions for the game, meet the age of 18 years of age the game collectively referred to as the definition of general awareness of the industry is that online gaming network in the world or the contents for young people, is redoubling its efforts to formulate policies and regulations. drafted by the Ministry of Culture mandatory restrictions that limit the fatigue addiction system has been under development.
Ministry of Culture, the Central Civilization Office led, joint Ministry of Information Industry, Ministry of Public Security, State Administration for Industry Joint Conference composed of clean online games from this year's 4 mid ~ September 1st in the nationwide focus on the work of purification of online games, which is an important part of combat that are obscene, gambling, violence, superstition, trading and money-making content of endangering national security and other business activities and games.
Recently, the Central Civilization Office, the CYL Central Committee, Press and Publication Administration, Academy of Social Sciences, jointly sponsored by the Guangming Daily the majority of online gaming companies actively involved in the green storm has swept across the online gaming industry.
online gaming companies still need to exercise self-discipline
many manufacturers have realized that only by adhering to the development of green online games industry as a whole can achieve sustainable development. Shanda president Jun Tang to have asserted, selling point. We are pleased to see that a group of healthy national online games have come out, and bring good economic and social benefits. However, in the green online games have become the main theme of today's online games market, and some non-green against the majority of online games is still healthy growth of young people.
reasons for this situation are many, one important point is the a recommended industry standards, part of the game manufacturers have chosen a wait and see attitude. State game content on the web is still under preparation mandatory, in addition, the development of the Internet is very fast, so prone to regulation, development of hysteresis. In this case, industry self-regulation is particularly important.
ninth in the 2005 Software Expo, Shanda, Kingsoft, and other online vendors on behalf of the decentralized management of game industry marks the situation will end, the game operators, developers will be bigger and stronger together game industry in China, the development of the industry will mature.
No comments:
Post a Comment